Ending

To beat the ticking clock, the party will need to take actions to remove the corruption, repair the broken veil, or both depending on what you think is an appropriate ending.

Possible Solutions

There is no single silver bullet for the PCs succeeding and ending this adventure. It is deliberately left open-ended. When the players come up with creative solutions, try to lean in and make those work.

Here are some examples of actions that would clear the corruption:

Here are some examples of actions that would repair and close the veil:

What Won't Work

Whichever way the PCs decide to solve the issues, there are certain things that simply will not work.

Don't discourage the party from trying any of these, but none of the following will solve the problem of the corruption or broken veil:

Succeeding and Concluding

Closing the veil causes the Skin Dancers to be cut off from their source of power in the feywilds.

When the party succeeds, all of the Skin Dancers, corruption, and ooze will completely dissipate, leaving behind only inert purple stain on any plants and creatures that were previously corrupted.

Afterwards, include a scene depicting the fates of the lumber camp and NPCs involved.

If Morwenna is still alive, she will try to gather her remaining loyal workers and regroup in Blackbraes to start a new logging operation. She will (genuinely) promise to be more careful of how she harvests lumber in the future, but she won't give up her trade.

If Owen is still alive, he will realize the impact of his actions and do his best to atone. This may mean going south to Modaig with the party and facing judgement from the people there.

End by asking the PCs what they decide to do afterwards.